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Descrition of simairport
Descrition of simairport








  1. DESCRITION OF SIMAIRPORT PATCH
  2. DESCRITION OF SIMAIRPORT UPGRADE
  3. DESCRITION OF SIMAIRPORT CODE

  • Special 'Hub' objects must be used for interconnectivity between objects (3 new hub objects in this release).
  • Conveyors now must be direct object-to-object links, without intersecting other segments.
  • Notable aspects of the new systems include: Further enhancements and upgrades will be coming to the system in the future. The luggage systems have been revamped and are now designed to give you more choices while also presenting more of a challenge in terms of design, layout, and expansion. If necessary, passengers will backtrack to a different wing of the airport to reach the new gate agent desk(s).

    DESCRITION OF SIMAIRPORT UPGRADE

    Runway upgrades now also allow you to upgrade existing runways to increase their size access this via the Runway Upgrades menu.Īfter researching Land Expansion you'll be able to buy additional land adjacent (in the 'north' and 'east' directions only) to your airport in order to further expand your airport operations.Īllows you to define gate failover options that will be used in the event that a flight’s original gate is not available at the scheduled arrival time. You can now build runways in three sizes, with the largest size being 260% larger than the runway was previously! Aircraft now have runway size restrictions, hovering over the aircraft in the Airline menus displays which minimum runway size is required for each aircraft type. We sincerely thank you, and we look forward to working with you all during the next round of updates! =) Without your help we seriously could not put together anything resembling the list below - your participation is a critical component to the success of SimAirport. We also want to thank those of you in the community who played a direct role in shaping this patch, via your engagement with both the game and with us, playing consistently, and providing valuable feedback on the often-nightly updates that were released to the Edge & Experimental branches over the last 30 days. We want to extend a huge thank you to everyone that participated - your feedback is, has been, and will continue to be critically important to ensuring that SimAirport is able to become the best tycoon-style management game ever created.

    descrition of simairport

    We had an absolutely fantastic response to the survey, and the results have already proved to be incredibly useful as a tool to help guide our development efforts. We want to thank those of you who participated in the SimAirport Survey that we put out with the May 2017 patch.

    DESCRITION OF SIMAIRPORT CODE

    We know how critically important it is for existing saves to continue working and we'll do our very best to avoid this situation for all future patches - indeed, we have evaluated the code and we do not expect this to happen again moving forward. We will continue to do our absolute best to avoid breaking old saves and we apologize in advance for the annoyance & frustration that this causes.

    DESCRITION OF SIMAIRPORT PATCH

    In some cases it's incredibly difficult, if even possible, for us to maintain full backwards-compatibility - this patch is unfortunately one such case.

    descrition of simairport

    We do absolutely everything we can to avoid having to invalidate old saves and to ensure full backwards-compatibility indeed, we have not had to invalidate saves at all since the week of the original release (~145 builds ago!). The archival branch is named "archived_may20_2017". You can use this branch to continue playing these old saves without issue, however you will not benefit from any of the bugfixes or additions contained in this patch. If you do have any saves that you'd like to continue your progress on, we have created a new 'Archived' branch which you can use - this branch has the same game version as the Default (general release) branch did as of the May 20th update. Unfortunately existing saves are NOT compatible with this update.

    descrition of simairport

    We'll be posting the updated roadmap here when it's ready and we plan to release that within next 1-2 weeks!

    descrition of simairport

    We are also putting the finishing touches on an updated Roadmap now that we've addressed many of the things that were on the original Early Roadmap, and drawing heavily from the results of the survey that we put out last month. This one is a jumbo!Īs usual, we'll soon be kicking off the next round of updates - this time around we'll be pushing updates to the 'Edge' branch, and from there we'll move them over to the Experimental branch roughly once a week or so. Tonight we're thrilled to close out this round of updates with a general release default patch and take yet another giant leap forward. SimAirport launched into Early Access just 108 days ago and, though it seems like just yesterday, we've been quite busy and the game has come a tremendous distance already. Tonight we have a major patch with some big things ready for you! Big things, such as larger runways, land expansions for larger maps, light rail platform, conveyor utility updates, and much more. The Patch Notes below are taken from this forum thread of the game's forums.










    Descrition of simairport